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What draws you to a set of rules?

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I'm a rulebook junkie. I have loads of rulebooks, some of which I've never even played, and I'm always on the look out for more. For example I have Bolt Action, which is a perfectly good set of WWII rules, but I'm looking at buying Chain of Command from TFL when it comes out on 21st August. I also have Johnny Reb III which I like and used to play lots of years ago but I'm going to be buying Longstreet when it comes out in a few weeks.


So why do I do this? Well, some of this is the 'Ohh! shiny' syndrome that affects most wargamers but some of it is related to how the rules work. In my case what often piques my interest is the ability to exercise my imagination.

This usually manifests itself as a flexible points system with standard unit types. For example Gruntz is an excellent set of rules for sci/fi combat which has troop types like Mecha, infantry, support vehicles, tanks, VTOL's and artillery. The points system lets you customise your choices by adjusting things like speed, armour and weapons. So you could build a high tech sci/fi aerospace fighter or a pterodactyl with laser eyes that poops explosive excrement, a magician shooting firebolts or a space marine with a plasma gun. Both would legal under the rules but I know which I would prefer.


It's this flexibility that so appeals to me, and truth be told it allows me to indulge myself by buying lots of new shiny toys. It also attracts me to games I'd never considered.

I'd had a look at Kings of War from Mantic when it first came out but it didn't really do anything for me. But then I read an article about the flexibility of the Kingdoms of Man list. The article described how easy it was to use ACW or Napoleonics or ECW figures for Kings of War. Any infantry figure with a rifle or a musket could be used as 'Missile Troops', cavalry could be 'Knights' or 'Mounted Scouts' etc. The idea of Union troops facing off against Ogres or an army of Undead really appeals to me. It's this flexibility got me interested in playing 'Kings of War' a game I would never otherwise have considered.

So what is it that draws you to particular rulesets?

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